90 minutes6 teams × 5 learners7 missions300 credits / team
A classroom prototype for the facilitator’s screen. Learners work in teams using worksheets. Progress is stored only in this browser; separate learner devices do not share class state.
Make six teams of five and give each team one worksheet.
Each team gets one fictional scenario and 300 simulated credits.
Play seven ten-minute missions. The facilitator records choices; teams keep worksheet evidence.
Draw one challenge per team during mission 4 and reconsider the plan.
Finish with a 45-second pitch per team and a ten-minute debrief.
The facilitator controls the class pace
Six-team overview
Team
Credits left
Choices made
Reviewed
Teacher score
Team 1
300
0/7
0/7
—
Team 2
300
0/7
0/7
—
Team 3
300
0/7
0/7
—
Team 4
300
0/7
0/7
—
Team 5
300
0/7
0/7
—
Team 6
300
0/7
0/7
—
Autosaved in this browser · Download a backup to move devices
Startup Rangsit Quest learning report
Team 1 · 300 credits left · — / 100
A shop loses track of orders
1. Find a problem
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
2. Choose users and payers
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Reason: —
Evidence: — · roleplay
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3. Assign roles and owners
Plan: — (0)
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Evidence: — · roleplay
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4. Prototype and test
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Evidence: — · roleplay
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5. Understand costs and cash
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Evidence: — · roleplay
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6. Test repeat use and delivery
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Evidence: — · roleplay
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7. Choose the next move
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Evidence: — · roleplay
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Team 2 · 300 credits left · — / 100
Students waiting for lunch
1. Find a problem
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Evidence: — · roleplay
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2. Choose users and payers
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
3. Assign roles and owners
Plan: — (0)
Reason: —
Evidence: — · roleplay
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4. Prototype and test
Plan: — (0)
Reason: —
Evidence: — · roleplay
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5. Understand costs and cash
Plan: — (0)
Reason: —
Evidence: — · roleplay
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6. Test repeat use and delivery
Plan: — (0)
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Evidence: — · roleplay
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7. Choose the next move
Plan: — (0)
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Evidence: — · roleplay
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Team 3 · 300 credits left · — / 100
Reporting repairs in a residence
1. Find a problem
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
2. Choose users and payers
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
3. Assign roles and owners
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
4. Prototype and test
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
5. Understand costs and cash
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
6. Test repeat use and delivery
Plan: — (0)
Reason: —
Evidence: — · roleplay
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7. Choose the next move
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Reason: —
Evidence: — · roleplay
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Team 4 · 300 credits left · — / 100
Reusable community packaging
1. Find a problem
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
2. Choose users and payers
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
3. Assign roles and owners
Plan: — (0)
Reason: —
Evidence: — · roleplay
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4. Prototype and test
Plan: — (0)
Reason: —
Evidence: — · roleplay
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5. Understand costs and cash
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
6. Test repeat use and delivery
Plan: — (0)
Reason: —
Evidence: — · roleplay
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7. Choose the next move
Plan: — (0)
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Evidence: — · roleplay
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Team 5 · 300 credits left · — / 100
A small seller’s end-of-day surplus
1. Find a problem
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
2. Choose users and payers
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
3. Assign roles and owners
Plan: — (0)
Reason: —
Evidence: — · roleplay
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4. Prototype and test
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
5. Understand costs and cash
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
6. Test repeat use and delivery
Plan: — (0)
Reason: —
Evidence: — · roleplay
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7. Choose the next move
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Evidence: — · roleplay
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Team 6 · 300 credits left · — / 100
Accessible community services
1. Find a problem
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
2. Choose users and payers
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
3. Assign roles and owners
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
4. Prototype and test
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
5. Understand costs and cash
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
6. Test repeat use and delivery
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
7. Choose the next move
Plan: — (0)
Reason: —
Evidence: — · roleplay
Next: —
Scenarios, customers, events and credits are fictional learning devices. Scores reflect facilitator assessment of the activity. Real customer validation requires additional evidence.