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FranchiseX Community

SILICON VALLEY RANGSIT / CLASSROOM LAB

Startup Rangsit Quest

Build a venture around a customer problem

90 minutes6 teams × 5 learners7 missions300 credits / team

A classroom prototype for the facilitator’s screen. Learners work in teams using worksheets. Progress is stored only in this browser; separate learner devices do not share class state.

Current phaseSTART · Briefing
10:00

Form a team, take a problem and experiment

  1. Make six teams of five and give each team one worksheet.
  2. Each team gets one fictional scenario and 300 simulated credits.
  3. Play seven ten-minute missions. The facilitator records choices; teams keep worksheet evidence.
  4. Draw one challenge per team during mission 4 and reconsider the plan.
  5. Finish with a 45-second pitch per team and a ten-minute debrief.
The facilitator controls the class pace

Six-team overview

TeamCredits leftChoices madeReviewedTeacher score
Team 13000/70/7—
Team 23000/70/7—
Team 33000/70/7—
Team 43000/70/7—
Team 53000/70/7—
Team 63000/70/7—

Autosaved in this browser · Download a backup to move devices

Startup Rangsit Quest learning report

Team 1 · 300 credits left · — / 100

A shop loses track of orders

1. Find a problem

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

2. Choose users and payers

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

3. Assign roles and owners

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

4. Prototype and test

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

5. Understand costs and cash

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

6. Test repeat use and delivery

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

7. Choose the next move

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

Team 2 · 300 credits left · — / 100

Students waiting for lunch

1. Find a problem

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

2. Choose users and payers

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

3. Assign roles and owners

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

4. Prototype and test

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

5. Understand costs and cash

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

6. Test repeat use and delivery

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

7. Choose the next move

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

Team 3 · 300 credits left · — / 100

Reporting repairs in a residence

1. Find a problem

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

2. Choose users and payers

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

3. Assign roles and owners

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

4. Prototype and test

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

5. Understand costs and cash

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

6. Test repeat use and delivery

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

7. Choose the next move

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

Team 4 · 300 credits left · — / 100

Reusable community packaging

1. Find a problem

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

2. Choose users and payers

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

3. Assign roles and owners

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

4. Prototype and test

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

5. Understand costs and cash

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

6. Test repeat use and delivery

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

7. Choose the next move

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

Team 5 · 300 credits left · — / 100

A small seller’s end-of-day surplus

1. Find a problem

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

2. Choose users and payers

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

3. Assign roles and owners

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

4. Prototype and test

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

5. Understand costs and cash

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

6. Test repeat use and delivery

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

7. Choose the next move

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

Team 6 · 300 credits left · — / 100

Accessible community services

1. Find a problem

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

2. Choose users and payers

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

3. Assign roles and owners

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

4. Prototype and test

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

5. Understand costs and cash

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

6. Test repeat use and delivery

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

7. Choose the next move

Plan: — (0)

Reason: —

Evidence: — · roleplay

Next: —

Scenarios, customers, events and credits are fictional learning devices. Scores reflect facilitator assessment of the activity. Real customer validation requires additional evidence.